Showing posts with label Legacy. Show all posts
Showing posts with label Legacy. Show all posts

Sunday, 23 January 2011

What to See This Weekend: 'TRON: Legacy,' 'How Do You Know,' 'Yogi Bear'


Haven't you just been waiting, like, forever for a sequel to 'TRON,' a new movie from James L. Brooks and a Yogi Bear feature film? You have, haven't you? Well, then, you're in luck this weekend. NEW AND NOTEWORTHY

TRON: Legacy'TRON: Legacy' (PG)

Starring: Garrett Hedlund, Jeff Bridges, Beau Garrett, Bruce Boxleitner, Olivia Wilde
Directed by: Joseph Kosinski
Genre(s): Science Fiction - Action
What's It About? In the original 'TRON' (1982), videogame designer Kevin Flynn (Bridges) got trapped in his own game and had to fight his way out. Years later, he gets stuck there again, this time for decades. By the time his grown son, Sam (Hedlund), finds his way into the system, the network has become a police state run by Clu, a program whose avatar looks like the younger Flynn, who keeps the populace docile with gladiatorial games involving illuminated motorcycles and deadly frisbees. Watch Our 'What Is TRON: Legacy' About?' Video
Why Should You See It? Maybe you're a fan of the original, a cult classic that pioneered the use of primitive CGI effects. Even if you're not, the sequel may captivate you with its dazzling visuals (now in 3-D), its rebels-against-the-system plot, or the bizarre spectacle of Bridges acting opposite a computer generated version of his younger self.
You Might Like It If You Like: The original 'Tron,' 'The Matrix,' 'Hackers'

Showtimes & Tickets: 2-D | 3-D | IMAX 3-D | Reviews
Interview with Jeff Bridges and Olivia Wilde (VIDEO)
Interview: 'TRON' Creator Steven Lisberger
Read Our 'TRON: Legacy' Review

Watch a Scene From the Movie and Mr. Moviefone's Six Second Review


'How Do You Know' (PG-13)

Starring: Reese Witherspoon, Owen Wilson, Paul Rudd, Jack Nicholson
Directed by: James L. Brooks
Genre(s): Comedy - Drama - Romance
What's It About? It's a romantic-comedy triangle, involving a past-her-prime Olympic athlete (Witherspoon), the womanizing baseball player she's currently dating (Wilson) and a new suitor, an investment banker in legal trouble (Rudd). Nicholson is along for the ride as Rudd's weaselly financier father.
Why Should You See It? Writer/director Brooks has a pretty good track record when it comes to crafting romantic dramedies ('Broadcast News,' 'As Good As It Gets'). Witherspoon and Rudd are in full adorableness mode. And a roguish Nicholson is usually reason enough to see a movie.
You Might Like It If You Like: 'As Good As It Gets,' 'Jerry Maguire,' 'Overnight Delivery' (the rom-com that first paired Witherspoon and Rudd 14 years ago)

Showtimes & Tickets | Reviews
Interviews: Reese Witherspoon (VIDEO) | James L. Brooks (VIDEO)

Watch the 'How Do You Know' Trailer

'Yogi Bear' (PG)

Starring: Anna Faris, Dan Aykroyd, Justin Timberlake, Tom Cavanagh, Andrew Daly
Directed by: Eric Brevig
Genre(s): Action - Animation - Comedy - Family
What's It About? The beloved Hanna-Barbera cartoon bears are computer-generated characters in this otherwise live-action 3-D movie. Pic-a-nic basket thief Yogi (voiced by Aykroyd) and sidekick Boo Boo (voiced by Timberlake) must team up with their nemesis, Ranger Smith (Cavanagh) to save Jellystone Park from rapacious developers.
Why Should You See It? Um, because the spectacle of bears in neckties and porkpie hats is always funny? Because director Brevig made the family crowd-pleaser 'Journey to the Center of the Earth'? Because there's apparently nothing that Justin Timberlake can't do?
You Might Like It If You Like: 'Garfield,' 'Scooby-Doo,' 'Underdog'

Showtimes & Tickets: 2-D | 3-D | Reviews

Watch the 'Yogi Bear' Trailer

In Limited Release

Rabbit Hole'Rabbit Hole' marks a return to form for Nicole Kidman, who's a likely Oscar nominee for her wrenching performance as a suburban mom searching for a way to get past her grief over the accidental death of her four-year-old son.

Showtimes & Tickets | Watch the Trailer | Read Our Review | Nicole Kidman Interview

'Casino Jack' stars Kevin Spacey as Jack Abramoff, once Washington's most influential lobbyist, who just finished a four-year sentence for felony counts of conspiracy, wire fraud, mail fraud and tax evasion. This satirical biopic traces his rise to power and his entanglement in a shady scheme that involved mobsters and murder.

Showtimes & Tickets | Watch the Trailer | Read Our Review
Still in Theaters, Still Awesome

'The Chronicles of Narnia: The Voyage of the Dawn Treader' -- Reepicheep, the heroic, swashbuckling rat, is played by Simon Pegg. In case you needed another reason to go see this 3-D fantasy spectacle. Showtimes & Tickets | Watch the Trailer
'The Tourist' -- This international caper is one of the funniest comedies of the year, and Angelina Jolie and Johnny Depp are two of the funniest stars of the year. At least, that's what the Golden Globe voters told us this week. Showtimes & Tickets | Watch the Trailer
'The Fighter' -- Boxing brothers Mark Wahlberg and Christian Bale throw most of the punches in this Oscar contender, but it's the women who are truly strong: Melissa Leo as their fearsome mom, the boys' seven scary sisters and Amy Adams as Wahlberg's no-nonsense girlfriend, who's unafraid to face-off against her boyfriend's family. Showtimes & Tickets | Watch the Trailer
Staying in This Weekend?
New on DVD This Week: Your kids probably loved 'Despicable Me,' especially the Minions, those little yellow guys who look like walking Twinkies. But grown-ups may enjoy it even more. Much of the wit of this cartoon, about a supervillain (Steve Carell) who finds himself caring for three little girls, is pitched well above youngsters' heads. Buy or rent the DVD | More new DVD releases

Movie Homework: As outlandish as the exploits of Jack Abramoff seem in Kevin Spacey's 'Casino Jack,' you may find they pale compared to the real thing. Oscar-winning filmmaker Alex Gibney's documentary 'Casino Jack and the United States of Money' explains with wit and clarity how the colorful Abramoff became Washington's biggest influence peddler, how he secretly played clients against each other, and how he helped institutionalize a corrupt but legal system of legislative payola that, in his absence, continues to enrich congressmen and CEOs while fleecing taxpayers. Buy or rent the DVD

On Our Netflix Queue: 'Narnia' witch Tilda Swinton has another wintry role as the matriarch of an aristocratic Italian clan who throws the family's lives into chaos when she has an affair with a young chef in 'I Am Love,' which was nominated this week for a Golden Globe for Best Foreign Language Film. Buy or rent the DVD
•Follow Gary Susman on Twitter @garysusman.

View the original article here

Tuesday, 11 January 2011

'Tron: Legacy' Gets the High Score at Weekend Box Office


If you wait long enough, it's not a sequel, it's the beginning of a whole new franchise. So it is with 'TRON: Legacy,' which proved so huge in its first three days that it rendered the original movie 28 years ago a mere footnote in the reboot's success.

'TRON: Legacy' dominated the box office with an estimated $43.6 million, about $17 million more than the 1982 'TRON' earned during its entire run. You'd think a sequel to a movie made nearly 30 years ago and beloved only by a cult of fanboys would face an uphill climb at the box office, but Disney deserves a lot of credit for expertly marketing the sequel, making sure it had state-of-the-art special effects, getting Jeff Bridges to return as the star (and to play opposite a CGI version of his younger self), and getting it into as many 3-D and IMAX theaters as possible.

In fact, IMAX screens made up more than 25 percent of the movie's midnight opening take of $3.6 million early Friday, a record ratio for IMAX. Those spectacle surcharges, plus enthusiastic word-of-mouth, should keep the new 'TRON' a top moneymaker throughout the holiday season. Not to mention ensuring that Disney doesn't wait another 28 years before making 'TRON: Legacy: Legacy.'

Even so, given the hype, many pundits expected 'TRON: Legacy' to open even bigger, with estimates as high as $54 million. Similarly, 'Yogi Bear' was expected to open between $18 and $23 million, but it debuted with an estimated $16.7 million. Still, that was enough for an easy second-place finish for the 3-D adaptation of the old cartoon favorite. Reviews were unkind, but young children obviously didn't mind (save for 'Tangled,' there was little else targeted at them), and lthe extra cash from glasses rentals didn't hurt.

Last week's No. 1, 'The Chronicles of Narnia: The Voyage of the Dawn Treader,' actually did a smidge better than expected. After its weak opening, it was expected to have a second-weekend dropoff in the range of the first 'Narnia' movie (51 percent) or the second (59 percent), but it slipped just 48 percent to an estimated $12.4 million and a third-place finish. Still, even though it's earned only $42.8 million domestically, it's earned twice that overseas, so the prospect of a fourth 'Narnia' film seems secure.

'The Fighter'Just a jab or two behind 'Dawn Treader' was 'The Fighter,' which expanded this week from four screens to 2,503 and earned an estimated $12.2 million. That was within the $11-to-$15 million range of expectations, which took into account the movie's impressive opening last week ($75,000 per screen, slightly below initial estimates) and its massive awards-season buzz, including Golden Globe nominations for Best Drama, Best Director and for its four principal stars.

Rounding out the top 5 was 'The Tourist,' which lost 47 percent of its business due to weak word-of-mouth and took in another estimated $8.70 million. (That's just a hair more than the estimated $8.68 million for 'Tangled,' so when final numbers are released Monday, the two may switch places.) 'The Tourist's' two-weekend total is $30.8 million.

Two other movies entered the wide-release marketplace this weekend. One was 'Black Swan,' which vaulted from 90 to 959 screens and earned an estimated $8.3 million, good for seventh place. As with 'The Fighter,' positive reviews and strong Oscar buzz have made the Natalie Portman drama a big want-to-see, as reflected in 'Black Swan's' $8,655 per-screen average, second only to 'TRON: Legacy' among this week's wide releases.

The other, 'How Do You Know,' was a disappointment, opening at No. 8 with an estimated $7.6 million. Given a strong cast (Reese Witherspoon, Owen Wilson, Paul Rudd, and Jack Nicholson) and a lack of romantic-comedy competition, the movie had been expected to open between $10 and $13 million, but it sank beneath the weight of lackluster reviews.

The full top 10:
1. 'TRON: Legacy,' $43.6 million (3,451 screens), new release
2. 'Yogi Bear,' $16.7 million (3,515), new release
3. 'The Chronicles of Narnia: The Voyage of the Dawn Treader,' $12.4 million (3,555), $42.8 million total
4. 'The Fighter,' $12.2 million (2,503), $12.6 million
5. 'The Tourist,' $8.70 million (2,756), $30.8 million
6. 'Tangled,' $8.68 million (3,201), $127.8 million total
7. 'Black Swan,' $8.3 million (959), $15.7 million
8. 'How Do You Know,' $7.6 million (2,483), new release
9. 'Harry Potter and the Deathly Hallows: Part I,' $4.8 million (2,860), $265.5 million
10. 'Unstoppable,' $1.8 million (1,874), $77.3 million

•Follow Gary Susman on Twitter @garysusman.


View the original article here

Monday, 10 January 2011

'Tron: Legacy' Director Joe Kosinski on Creating a Computer World


Few filmmakers are aware that they're making history when they start working on a new project, it's forgivable if Steven Lisberger already had a clue (no pun intended) about his film's impact when he incorporated computer-generated images into the narrative of 1982's 'Tron.' 28 years later and thousands of effects-driven films later, Disney is reviving Lisberger's ideas for 'Tron: Legacy,' and putting another would-be ground-breaker at the helm: Joe Kosinski, a first-time director who made a name for himself in not just the commercial, but architectural (!) worlds. The film opens on December 17, and after an arduous and unique production, Kosinski is at long last staring at the end of the film's two and a half year journey to completion - to say nothing of the actual legacy that the film will go on to enjoy.

Cinematical recently sat down with Kosinski at the Los Angeles press day for 'Tron: Legacy.' In addition to talking about the film's inspirational debut at Comic-Con three years ago and its serpentine, singular development process, Kosinski revealed the lessons learned while working on the film, and hinted at how soon we might hear what's next for him as a director.

One of the things you have talked about is the importance of the proof-of-concept clip you produced for Comic-Con. How much do you think that sort of reintroduction to audiences is or can be an accurate barometer for its larger commercial success?

Joe Kosinski: I don't know. I think people are still trying to figure that out. I mean, there are cases where, like, 'District 9,' which played really well at Comic-Con. That translated; that's just a great film that did very well. But there are some cases of movies that played very big at Comic-Con that for whatever reason haven't caught on, maybe that are a little too narrowly focused. So I don't think the success of non-success of anything at Comic-Con is a sure anything. But I think I'd rather have a movies that plays well there than doesn't, and so far at the past couple of Comic-Cons, the crowd has been really receptive to the stuff we've shown. So we'll see if it translates to anything beyond that.

Did that demonstrate anything to you as you started to work on the movie?

Kosinski: You mean the reaction at Comic-Con? It just solidified stuff to me that I already knew. I mean, at that first Comic-Con where I showed that VFX test kind of unannounced, the first time that Jeff Bridges appeared on the screen, people erupted into applause, and that just affirmed to me how right the decision was to bring him back. Because it's hard to imagine this movie without him at the center; you need something grounding, in the same way that Obi Wan in 'Star Wars,' there was his great actor at the middle of the film that when he spoke, you believed everything he said. Jeff is kind of that character for us, and then we were lucky enough to have him play two characters, this interesting different character of Clu, and then watching him play against himself, you start to appreciate just how talented he is and how watchable he is and how good he is. So the Jeff Bridges of it all was people love him and I'm glad he was in the movie.


The opening scenes of the movie in the real world have a grid-like, geometric feel. Was there any sort of intentional effort – or you can take credit for it now – to make a visual transition from the first film to the second, or the angularity of the real world to the contours of the computer world?

Kosinski: Yeah, definitely. There was this really cool stuff that Steven [Lisberger] did in the first movie where he drew a parallel between the lights of the grid and the lights of the city, so that really kind of inspired that opening sequence where you see the two lines of light start battling like a light cycle grid and start to form a virtual city. I also saw it as an opportunity to kind of take us from the '80s up to 2010 in one shot. So there was definitely some inspiration in the opening, in the tilt up to the logo, and spinning through the logo, because that's all elements of the original 'Tron' sequence. But just the way I shot the film, with the way Encom Tower and that whole break-in sequence [looks], I wanted to put people in the mindset of the grid; I wanted to start to establish the way that this movie is going to look and feel from the start. So I'm glad you caught onto that.

Since the project was announced, there's been a lot of discussion of your pedigree with visuals and architecture. What sort of lessons did you learn through making this in terms of combining your expertise with maybe the more emotional aspects of the characters and story?

Kosinski: For me, the writing of the script, the development of the characters, the working with the actors for me was the most creatively exciting part of the process, because you don't get that opportunity in the world of commercials or short films to really dive into characters like you do in a film. So for me that was the most exciting part of the process, and getting to do that with an actor like Jeff Bridges or Michael Sheen, these guys who have made lots of movies, I learned so much from them just by working with them. So for me that was my favorite part of the process, and unfortunately, the reality of directing a movie like this is that's one percent of the process now. You spend so much time pitching the movie, selling the movie, getting the movie greenlit and doing the production design that shooting the movie with actors is just one tiny sliver of it. That being said, it's almost the most important part of the job, but I just wish there was more of it in a movie like this.

How difficult was it to facilitate a sense of pure imagination with the actors? They're working in an environment with few props and maybe not even a camera.

Kosinski: Well, that's the job of the director. Obviously I tried to build as many sets as possible, so for those scenes at the safe house, the End of Line club, I wanted to build as much as possible so they didn't have to imagine there – they could see it. And I think it pays off in those dramatic scenes to have real sets. But yeah, when you get into scenes where you couldn't possibly build what you want to see, whether it's the disc game or the light cycles or the rectifier; I mean, these are not spaces that can be physically built, so you have to go to a more digital method. And for those, it's the job of the director to provide as much information to the actors as possible, whether it's storyboards, pre-vis, concept art, music, rehearsals; I did everything I could so that by the time we got onto set that day, Jeff knew in his mind when he gave that Clu speech, in his mind he saw the thousand troops, and he saw the rectifier around him, because I had laid it out for him. But good actors, they have great imaginations, and in his mind he was there giving that speech – and you feel it when Clu gives that speech. You feel the passion, and it was fun to watch, to see him really go for it.


How difficult or easy was it to have firmly defined rules about the logistics and technology of the world, but also to incorporate the ideas and spirituality into the film as a whole?

Kosinski: This wasn't one of those projects where there was a script and I got to sit down to read it and then build off of it. I mean, there was no script; when we built that VFX test, there was no script. We built the test first, which was supposed to get the look, feel, tone of the world, put Jeff in it, and hint at this narrative of this diametric opposition of these two characters. But once the fans ignited and Disney saw this potential, we had to get down and write it, and it was a very collaborative process between Sean Bailey, myself, Justin Springer, and the writers. It was an intense, yearlong process of building the script along with the visuals, along with Jeff's input and his interests, and building this whole world together. Along with the score; I mean, it was a really unique process. It didn't start with a script. Everything was built together, and it was kind of a crazy process, but it affords some opportunities that you wouldn't have in a normal process, and for a movie like 'Tron,' it makes a lot of sense. What writer is going to go down and write this movie in the way it ended up? It really has to be done in conjunction with the visuals.

Was there a core set of rules, even if it was just internally?

Kosinksi: Yeah, I think from the start, the guys knew I wasn't interested in any sort of internet movie, and I wasn't interested in technospeak or references to the internet or technology. I didn't want something that was going to be dated a year later. I told them I wanted it to be like a western once we got inside; I didn't want there to be teleportation or phone calls or radios. It had to be physical once you got inside. So once we established that grounded rule set, then we started figuring out how do we tell this father-son story in the most interesting way possible.


While this was being made there were a lot of discussions about what your next project would be. But at what point have you been able to think about what that actually would be?

Kosinski: You know, the main focus has been just getting this done. I have been able to get just into development a couple of projects, which are being written right now – they're in the script stages. So once we get this movie out there and take some time off at Christmas, maybe next year we'll start to figure out what's next.


View the original article here

Sunday, 9 January 2011

Exclusive Geek Out: 'Tron: Legacy' Screenwriters Discuss the Mythology; Address Key Story Decisions


It's been only four days since 'Tron: Legacy' opened in theaters nationwide, so it's understandable if you haven't seen it but one time thus far. But we also know that that first viewing can be potentially confusing, even if you've seen the original film nine times. So in order to find the answers to some of the burning questions of story and logic that might still be lingering, Cinematical sat down with 'Tron: Legacy' screenwriters Adam Horowitz and Eddie Kitsis for a candid, in-depth conversation about the film.

Please be aware that this is not just a spoiler-heavy interview, it was specifically conducted to break down and clarify the story from start to finish. So if you haven't seen the film yet, this may not be the best place to start reading about 'Tron: Legacy.' That said, hopefully Kitsis and Horowitz' comments will explain some of the stickier points of the plot, and enhance the viewing experience for folks intrigued enough to give it another shot.

When Kevin Flynn tells Sam about the Grid and the events of the original Tron, is he explaining this computer world to his son literally, or does he mean it as some kind of a fable?

Adam Horowitz: He's trying to express to him something that is really difficult for anyone to swallow. He feels that he's on the cusp of this major, major breakthrough, and when he can get it out to the world, he can tell everyone - but he's sort of trying to prime the pump with his son a little bit to get him excited.

Eddie Kitsis: I also think in a way, it's kind of like when you tell your son a bedtime story and he hears certain things for the first time and his mind is blown. He's telling his son about this fantastical world he created and saying, some day you're going to come there with me. And so the son was left with, wow! Is that true? I want to go with my dad. But when his dad never came back it turned into, my dad was crazy. And everyone keeps telling me my father's a genius and my dad's great; but I have one question - why did he leave me?

Horowitz: It is funny - we went through many different iterations of how he would tell this story to his son. But ultimately what we always came back to was that the scene was about a connection between a father and a son. A father who was going to leave and how the son was going to handle that - and what that would mean for him.

Was the inclusion of Dillinger's son in the opening scene something you guys felt was a clever nod to the original movie, or was there some significance or greater meaning to that?

Horowitz: I think that it was something that when we put it in, it felt like it would hopefully play as a nice nod to the first movie, for the fans. And for those who are unfamiliar with the first movie, we felt like the sequence would play hopefully as it does play as Sam is breaking in to do this thing and there is a board that is doing this, but then you put this thing in there, this person for the fans.

Kitsis: But he's the opposite of Sam. He is completely okay with just putting in 12 on the box, you know? But everything is a part of a larger story because we really worked out the mythology. And listen, we come from television, so we don't just think in one episode, we think in series. How is this series going to last five years? What's the next episode. Do we presume that 'Tron' will be successful enough to write a sequel? No. But I know as a fan, if it was and I was asked to do it, I would hope that whoever was one of the writers on a movie I love at least thought about other stories so that it's not like, oh, now what we do? And the truth of the matter is, we're also doing the animated show. So, there's lots of stories in 'Tron' in our minds to tell. You go through the video game, through the animated show, through movies, through the ARG, and we wanted it all to feel of a piece. We wanted everything to feel like it was one giant world so that we would have to talk a lot about stories that would never, never get done, but for that scene, it was really the purpose of showing the anti-Sam.

Horowitz: Another example is like when Quorra and the Solar Sailer is telling Sam about how she came to be with Flynn. We had drafts that we wrote of that and the little answer she gives that were like three pages long. Ultimately you realize that it's just like really great as a writer to have a back story and all this stuff out there that fuels it, but what you need for the movie to understand dramatically is, what she does say to him? But it was important for us to have that kind of mythology of what happens.

Kitsis: And with our partners in this show, Joe Kosinski and Sean Bailey and Justin Springer, the five of us said, we need to know what happened to all of it. We need to know what happened from '82 to '89 and from '89 to now. We need to know what happened in the Grid and we need to know how these things are, and then it just becomes here's the story we're telling. So not all of it goes [in the movie] but it hopefully adds to a rich life, and it's probably something that became more apparent in the second viewing than in the first. The first viewing is so dazzling, just to stare at it; in a weird way to me 'Tron' is like the Radiohead album 'OK Computer.' The first time I heard it I was blown away, but it wasn't until like the second or third listen that I started to just really see it.


Did you guys just use the same pseudoscience that was in the first film to explain how Sam gets inside the computer, or did you come up with something different?

Horowitz: Yeah. I think the idea was that the technology that was cracked by Alan Bradley and Lora back then became this thing that Kevin Flynn ran with and was using to hopefully do great things for the world. And he stuck with that same sort of technology.

In terms of the landscape of the computer world, did Flynn create that world from the outside and then start going into it, or did he go into it and then start building from within?

Horowitz: And he is building it from within and from without, if I'm understanding your question. He creates a world, goes in and sees what it could be, and then creates Clu and a new version of the Alan Bradley program of Tron to build this world from within. And he is going back and forth between worlds, building this world out, until things take a turn with Clu, and then he feels trapped.

Why do the undeveloped "Outland" areas look more organic, instead of maybe more simple and geometric like in the first film?

Horowitz: I think I know what you're getting at. This is something that we've talked about with Joe a lot and he had some great thoughts on an approach to this and he can speak to it even better than we can. But the general idea was like, if you take what a processor from 1982 had, the kind of power that a computer processor had then, and then you take what it has now and you go through the exponential changes in technology in computing power, the representation of reality would reach that kind of level where you would have a system that, inside, you're replicating things that feel more organic. There are weather systems, there are things that are more analogous to what our world is in there, based on the vastly different computer processing power.

Kitsis: And I always loved the idea that he says it's the digital frontier – "it's the last frontier." When you think about the frontier, the frontier was people [who] had to tame the wilderness. People had to go out and create a house and a church and a train station and they had to somehow get mail there, and in a weird way, I feel like the grid is exactly what happens and it's evolving, but in the same respect I feel like because [Flynn] was thrown over by Clu, he never got the chance to really let it all blossom. So I think the grid constantly wants to grow, but when you take out its creator, it stunts its growth.

Horowitz: Right. The grid we're looking at in 'Legacy' is an unfinished project.

Are the programs in this film the same as in the first 'Tron' in the sense that they are a personification of a certain kind of program, or because of that leap in technology are they actual characters?

Horowitz: The programs in the film are programs that had specific functions, but they have been able to transcend their functions. And this is resultant in a few different things. You have the one thing with the "Isos," which is that actual programs are able to generate out of nothingness. But then you have [the idea that] the programs that do exist are evolving. That they are actually developing culture.

Kitsis: In the End of Line Club when Sam walks in and he sees two guards, and the fact that there's two girls on the guards shows the evolution of the programs, whereas in the first movie, it was really literal. I mean, "I'm an accounting program, right? I don't want to go into the grid."


Speaking of the Isos, or isomorphic algorithms, what exactly were they conceived to be, and what are they for the purpose of this film?

Horowitz: For the purpose of the film, we always talked about this idea of evolution and how programs would change and what that could mean. So they become a symbol of something that was created out of the control of Kevin Flynn. That is something new - a new form of life.

Sort of an immaculate conception then?

Horowitz: Well, what we always wanted or what we were trying to find a way to do in the script was to find a way for Kevin Flynn to have created the system and then look at it in a new way and say, this is not what I expected - this has become something else. And I think they became that thing that sort of showed him the system could be something more than he ever thought it could be. And that was the tragedy because Clu said, "Why do you like these new things more than me?" [Flynn] started to realize that was his first hint that it's not about the perfection, it's flaws - that's what makes every human different. That's what makes every human special. And that's when he started to realize, I created something that is evolving in a way that I didn't even see and this is going to be really, really cool. And then he never got to see the caterpillar become a butterfly.

Flynn suggests that the Isos will revolutionize medicine, science, philosophy – "everything." But what are the practical implications of them being brought into the real world?

Horowitz: Well, I think that is exactly the question we want the audience to be asking. And I know that sounds like a dodge and a cop out, but that is exactly what we want; we want you to think at the end of the movie, what does this mean? What can this mean?

Kitsis: What Flynn was thinking when he first got into the grid was it's fun to make kick-ass games - I can ride my light cycle, it's faster, I can jump higher, I can run. And then he said, wait a minute, I'm thinking too small - if I'm I here thinking about games, what would happen if I brought Stephen Hawking in here? What would he do in the sandbox? What would other people do? I could do an entire trial of a cancer [medication] and in two weeks have a 100-year trial. He started to see all the applications of the Grid - this place could become the world's greatest laboratory for the greatest minds. God knows what its potential would be. And Kevin Flynn had that utopian vision of, I want to save the world and maybe this is the laboratory to help me do it. But unfortunately, what he created to help him do it kicked him to the curb.

I was wondering if to some extent the whole sequence with Quorra and her injury and Flynn's ability to pull out that damaged code was something that would somehow translate to his ability to essentially to hack into DNA and actually correct genetic abnormalities?

Horowitz: Those are exactly the kind of implications that we would love to have in there. And again, we don't want to explicate too much in a way, but I think you're very much keying into the kind of things that we were trying to achieve. Because when he's doing that, there is very clearly seems to be a parallel to how you would handle genetic code, and what that could mean is something that was very interesting to us. But sometimes with these kinds of things what you want to do when you are writing is to ask the questions. And you can't always have the answers - and sometimes putting the answers out there isn't what you necessarily want to do. What you want to do is hopefully have people look at these things and think about 'what ifs,' and that can be exciting and get you thinking.

Does Clu control Rinzler? Or how is their relationship meant to be interpreted, given his transformation later?

Horowitz: [Clu] repurposed Tron into Rinzler, and that's the key difference between Clu and Kevin Flynn - Kevin Flynn could create, Clu could repurpose. All Clu can do is destroy or repurpose, and what he did with Rinzler was, he took Tron and repurposed him. Can he completely control him? No. But I think the idea for us was that the way we wanted to play it is he forgot who he was. It's almost like amnesia. But there was a core to his programming so deep that when he first sees the blood trickle and he says, "User," that's like the first step of like that really core program reawakening.

Kitsis: But when he gets face-to-face with Kevin Flynn is when it slowly starts to come back. So because Kevin was off the Grid and he was hiding for so many cycles, as we say, he never had the opportunity.


In terms of the time cycles, is the passing of time, for lack of a better reference, like 'Inception' where like one minute in the real world is like 10 minutes in the computer world?

Horowitz: Yes. There is a very complicated mathematical formula that we worked on to make it work. And we went back and forth because we had versions where Eddie and I, math is not necessarily our strong suit, where we would have Kevin Flynn was in there for 28,000 years.

Kitsis: It sounded great in the script - it's like one cycle equals eight hours, but we were like, oh, so he's been in there for a million years?

Horowitz: We worked it out with Joe and we call them microcycles and there are divisions. And I think it's something like, a microcycle is like eight hours or we sort of basically we figured it out. But the concept is when you're in the grid, your time is working at a different rate than it is out here.

Kitsis: It is very similar to 'Inception' in that weeks can pass, but only an hour has passed in the real world.

How did you determine it would be possible for a computer program to be manifested in the real world?

Horowitz: That was always one of the big ideas that we were playing with in the story, which was, if the original asks a question of "can we be inside," then it almost seems to follow that we wanted to ask the question "can something from there be outside?" And that's kind of what led to that.

Well, did you guys have to spend any time figuring out how a computer program could physically materialize?

Horowitz: We did. We did talk about the idea of what is being reconstituted. There is stuff that you can see in the frame, carbon molecules that are attached to the laser, that are what you are being transferred into and then how that's being turned into energy and then it's a data. And then the question becomes, how is that reverse process working? And in our mind, there was a logic to how on the one hand you can take a corporeal being and turn them into this kind of data, and then we can have a reversal process by taking the data then and say, okay, can't we then reconstitute that into some form of man?

Kitsis: And what we decided was, well yes, but it has to merge with the user, in the sense that the only way to get out is with a user disc - and therefore not even Sam's, but the Creator's disc.

So to some extent, it's like Quorra kind of literally uses his matter to become herself.

Horowitz: Well, what we don't want to be saying is that she's Kevin Flynn. And she's not. But that there was a one-for-one trade that essentially happened.

In the first movie, Flynn can exert some influence over the computer world. What was the process of developing that for this movie in terms of what he actually can control and why?

Kitsis: Well, you know firstly, we didn't want to make him Flynn the magician. You see the moments where he puts his hand down in End of Line club and that affects things in a way, and at the end, he does the reintegration. But what we didn't want him to do was just be a magical guy that can all of a sudden be "I need a tank!" So Joe was great with this, and he wanted the Grid to be as real as possible. So Kevin was able to build things, but obviously that was taken over by Clu. And Clu was not able to do those things, which is why he needed Kevin's disc. So he was the creator of the world, but at the same time, he's not Gandalf.

At the end of the movie we end up with a sort of empowered, more mature Sam character. Notwithstanding the father/son story, was there an impulse at all that was either imposed on you or that you thought it was important to make the transition from Kevin Flynn being this older person and then finding like a sort of new generation of people that could continue this mythology?

Kitsis: Quite truthfully, that was our very first idea when we pitched it - here was a kid whose father is basically Steve Jobs meets Bill Gates meets John Lennon. You've lost your mom and you've lost your father and now you grow up and no matter where you go, there's somebody telling you, "Well I love your dad, dude. Your dad changed my life. Your dad is awesome." And you're thinking, what if my dad left me, and he's not awesome? And how do you compete with a father who's John Lennon, who's Steve Jobs and created Apple? Well, the best way to not fail is to not try. And we had to have Sam go through this - meet his father, see what his father was trying to do and in a weird way realize that his father never abandoned him so that Sam could say, okay, I need to be my own man. Because I've been living in the shadow of this guy and I didn't know who this guy was. And it wasn't until he actually got to spend time with that guy that he realized that, okay, I have to man up now, and I have to try.

At the same time, his manifestation of trying to become his own man is kind of immature - to go to the End of Line club by himself.

Kitsis: Sure, yeah. Well, the way that we looked at that scene was that my father asked what college I went to when I dropped out, and the only thing I could tell him was I have a dog. So you know what? He doesn't want to fight and I'm a little headstrong, but maybe if I kind of get out there, shut Clu down and save him, he'll realize I'm good. And then what happens is, the father was like, you don't have to do all of this. I already know you're good, man! You don't have to do that. I don't have to believe it, you have to believe it. And that's what I think Kevin Flynn kind of lays down to him. And the scene where Kevin Flynn [and Sam are reunited], Kevin Flynn abruptly leaves his son. He goes out on the balcony and you're like, that's really weird. And the reason is because he's sitting out there and he knows that Clu brought his son in and now his son is trapped like him. So although he never thought he would be able to see his son again and tell him he loves him, by the same respect he has now doomed his son, as well as himself. And that's why he says to his son, "We have to stay here because the risks are too great." So there's a sadness when his son gets in, because he feels like, "I've ruined his life too." I think that is one of those second viewing things, because if you said it out loud, it might have seemed silly, but that was our intention when we were writing it.

What does it mean when Flynn says, "I'm going to go knock on the sky?"

Kitsis: One of the things that we were lucky enough to do was to get to work with Jeff Bridges, and one of the very first things Jeff did was he handed us a bunch of books on Buddhism. And Adam and I read a line about knocking on the sky and listening to the sound. It's just kind of meditating. It's just kind of a way to say, I'm just basically going to try and focus, and search within myself to open myself up to listen to something that I'm not maybe thinking about.

Horowitz: Because what's happening with Kevin Flynn at that point is that he has gone against everything that he had thought that he should do. And it's sort of his lesson which he kind of gives to Sam later which is that some things are worth the risk. What he was doing was all logical and made sense in terms of staying there and staying out of danger, [but] it's what he was giving up by doing that. His son shows him that, so now it's worth the risk to do that. So at this point in the movie, when they're on the Solar Sailer, he has to think about how his whole sort of way of thinking is changing, which is going to allow him then in the final sequence to say, we're going to make that run for the border.

Kitsis: And it's sort of a new philosophy he has; it's that Zen thing, which is the best action is no action. The man who knows everything knows nothing. It's kind of like that - it's kind of a Flynnism.


Two scenes in the film evoke similar scenes in 'Batman Begins,' with Quorra's vehicle, and in 'Star Wars,' with the turret battle in the back of the light jet. I don't know whether you were influenced by them or not, but is it possible now to make a science fiction story, or tell any story, that doesn't in some way reference a previously existing text?

Horowitz: Well this is a very good example of how the process worked with us.

Kitsis: Yeah we said dune buggy because we wanted something that could go in the Outlands, and that could fit two people.

Horowitz: So we're writing the scheme of the scene for us was about, okay, Quorra's got to break him out of the games and then take him off grid and then be able to get him to Flynn. So we wrote the light buggy, is what we called it, and then Joe came back with the Light Runner and the design for what it would look like, how it would operate and all that.

Kitsis: But it was never like, oh let's do something from 'Batman,' it was literally like, what would be great would be that Flynn had designed a vehicle that could go off road where the others couldn't that could come in and save him. As far as the turret at the end, that is literally subconscious because when we were writing it, it was, well, Quorra's flying, Flynn is a Buddhist, Sam needs to fight back. So we would have a gun. And then when you see the turret scene, you're like oh, is it 'Star Wars?' Well, look at our office. You're sitting next to a Boba Fett head. There was a scene that Adam and I wrote in 'Lost' where it was Season One and Jin and Michael were working together to do the raft. And Jin speaks complete Korean, he does not have any English at this point, and they're arguing and they're fighting and then we wrote the scene and David loved it and Carlton loved it and we were great. And then we looked at it and we go, Oh my god. It's the Chewie- Han Solo scene from 'Empire' where they both understand each other's language and they're fighting. 'Star Wars' was the first movie for the two of us that really blew our minds and inspired us, and we came out here to do that. And that scene, is it a rip off of 'Star Wars?' We didn't mean for it to be, it's subconscious. Yes, he grabs a turret, but if it was a World War II film, nobody would say, oh, they're ripping off 'Star Wars,' they'd say, oh, he's in a gunfight.

Horowitz: There are cases where the nods are completely intentional and that are meant to be. That's not one of them. As Eddie said, that was literally a case of a subconscious thing at least for us in the writing of it. And it really came from that place of character, which is like, Sam is not going to take action in this sequence and do something heroic. And you know, did we see Star Wars one time too many? Maybe.

Kitsis: I don't know. I mean, I guess the truth is probably everything we do has some Star Wars DNA in it and we didn't – it's subconscious. That one was literally a character thing of here are three people now who are united into a purpose. But you've got to ask Joe because when Joe directed it, he's also a huge Star Wars fan, so he might say like, oh yeah, I don't know.

When you are creating something now, I don't know if you could even know, but can you create something totally original that would not have some influence?

Horowitz: I don't know what's totally original and what isn't. I can't even presume to judge that. All that we can do as storytellers is try to tell the kind of story that excites us that's about something that's interesting for us to explore. And we keep going back to it, but of us it was like, when we first were given the opportunity to pitch an idea for this movie, the idea about exploring a father-son relationship with a twist where there's two versions of the father got us excited as writers and said, this is the way we're going to approach the movie. All the other stuff then becomes about execution of this idea, expanding it out and getting into all the other kind of themes and interesting questions about this world and all that stuff that you can explore.

Kitsis: We're all doing the hero's journey. You know, we're all going back to Campbell, but it's just how you're doing it.


View the original article here